AMC 10 · 2006 · #25
Grade 7 probabilitygeometry-3dPick an answer.
AMC 10 2006 problem © Mathematical Association of America (MAA AMC). Reproduced for educational use.
Because every 7-move sequence is equally likely, the probability is just (number of successful walks) divided by (number of all walks) — that is the subproblem split (Tool #7). Counting all walks is easy: 3 choices per move. The hard half is counting the successful walks, which are exactly the routes that touch all 8 corners without repeating one. To count those cleanly you must name the corners, so draw and label the cube (Tool #1) and hold its shape in mind (Tool #17). Then walk through the possibilities in an orderly way (Tool #2, the 'how many ways' tool): fix the first move by symmetry, and follow the forced branches until every good route is listed. A systematic list is the right instrument because the successful routes are few and highly constrained — most partial walks paint themselves into a corner.
Turn probability into a count of routes
Every 7-move route is equally likely, so the probability is just good routes over all routes — two counting jobs.
When every outcome is equally likely, probability is just a fraction of favorable cases over total cases.
7.SP.C.7Identify SubproblemsCount all possible routes
Each of the 7 moves has 3 independent choices, so multiplying gives 3⁷ = 2187 possible routes — the denominator.
Independent choices multiply, so 7 moves with 3 options each give 3⁷ routes.
Seven moves with three options each give three to the seventh routes in all.
▸ Why?
Each move is chosen without regard to the others, so the option counts multiply step by step.
▸ Why?
Every route is just as likely as any other, so the chance is a count of good routes over the whole count.
Label the cube and pin down the first move
Label bottom A, B, C, D and top E, F, G, H above them; start at A. The 3 first moves are symmetric, so count A→ B routes and triple.
Symmetry lets you solve one representative case and scale up, instead of redoing identical work.
7.SP.C.8Draw A DiagramList every good route after A to B
After A→ B→ C the never-repeat rule forces the rest: exactly 3 good routes. A→ B→ F mirrors it, so A→ B starts 6 good routes.
Once two moves are fixed, the 'visit all, repeat none' rule forces the rest, so only a handful of routes survive.
7.SP.C.8Make A Systematic ListTotal the good routes and form the probability
The 3 symmetric first moves give 3 × 6 = 18 good routes, so the probability is 18/2187 = 2/243 — choice (C).
Good routes over all routes, reduced to lowest terms, is the answer.
4.OA.A.3Make A Systematic ListEvery 7-move path is equally likely, so the answer is just (paths that hit all 8 corners once) over (all 3⁷ = 2187 paths); careful listing shows only 18 good paths, giving 18/2187 = 2/243.
- Turn probability into a count of routes
- Count all possible routes
- Label the cube and pin down the first move
- List every good route after A to B
- Total the good routes and form the probability