AMC 10 · 2013 · #4
Grade 4 logiccountingPick an answer.
AMC 10 2013 problem © Mathematical Association of America (MAA AMC). Reproduced for educational use.
The opponent's score in a game is easy to compute once you know which type of game it was, so Tool #7 (Identify Subproblems) splits the opponent total into two group totals: the five one-run losses and the five doubling games. The real work is that the problem never says which scores land in which group, and that is where Tool #3 (Eliminate Possibilities) is primary. Halving an odd score would give a fraction of a run, so odd scores are eliminated from the doubling group; then counting shows five doubling games have only five even scores available, which forces the split completely. Tool #4 (Introduce a Variable) is held in reserve for the review: naming the loss-game score total lets the whole answer be written as one expression, a check that runs on different machinery.
Two game types, two opponent formulas
Split by game type: in a one-run loss the opponent scored s + 1; in a doubling win, half of s. Five games of each type.
"Twice as many" is a multiplication comparison, so reading it backwards turns the team's score into the opponent's — just halve it.
4.OA.A.1Identify SubproblemsA doubling game needs an even score
The opponent scores half of s, so s must be even — only 2, 4, 6, 8, 10 work; odd scores 1, 3, 5, 7, 9 are the one-run losses.
An odd number of runs cannot be split into two equal whole halves, so an odd score can never be double a whole score.
An odd score can never be double a whole number, so a doubling game needs an even score.
▸ Why?
Doubling any whole number always lands on an even number.
▸ Why?
Otherwise halving leaves a remainder, so no whole-number opponent score exists.
Five evens fill five slots exactly
Five distinct doubling scores drawn from a five-value set leaves no freedom: doubling is 2, 4, 6, 8, 10, losses 1, 3, 5, 7, 9.
When five different items must fit into exactly five boxes, every box gets filled — there is no other arrangement.
4.OA.A.3Eliminate PossibilitiesAdd the two group totals
Losses give opponents 2+4+6+8+10 = 30; doubling games give 1+2+3+4+5 = 15, so the total is 45 — choice (C).
Once every game's opponent score is pinned down, the total is just two short sums added together.
4.NBT.B.4Identify SubproblemsHalf of an odd number of runs is not a whole number, so the five odd scores had to be the one-run losses — and with only five even scores left over, there is exactly one way the other five games can go.
- Two game types, two opponent formulas
- A doubling game needs an even score
- Five evens fill five slots exactly
- Add the two group totals