AMC 10 · 2015 · #25
Grade 8 geometry-2dPick an answer.
AMC 10 2015 problem © Mathematical Association of America (MAA AMC). Reproduced for educational use.
The two points can land on the same side, on two sides that share a corner, or on two sides that face each other, and the distance behaves completely differently in each situation. Tool #7 (Identify Subproblems) splits the problem along exactly those three cases and lets symmetry fix the chance of each case. Inside a case, Tool #4 (Introduce a Variable) names each point's position by how far it sits from a corner, turning "distance at least 1/2" into an inequality in two coordinates. Tool #1 (Draw a Diagram) plots those two coordinates on a unit square so a probability becomes an area. In the corner-sharing case the qualifying region is awkward, so Tool #16 (Count the Complement) measures the small quarter-circle that fails instead and subtracts it. Weighting the three case-probabilities by how often each case happens assembles the final answer.
Split by where the points land
Fix the first point; the second lands on the same, an adjacent (2/4=1/2), or the opposite side — handle each separately.
The distance rule changes with the geometry, so sort the points by which sides they sit on first.
7.SP.C.7Identify SubproblemsSame side: an area model
Same-side positions form a random point in the unit square, so the qualifying region's area gives probability 1/4.
Two random positions on a segment become one random point in a square, so chance turns into area.
7.SP.C.8Use Matrix LogicAdjacent sides: set up the distance
Set the shared corner as the origin so each point's distance becomes a Pythagorean hypotenuse in x and y.
Two points on perpendicular sides form a right triangle, so their gap is a Pythagorean hypotenuse.
8.G.B.7Use Matrix LogicAdjacent sides: subtract the failing quarter-disk
The failing region is a quarter-disk of radius 1/2, so subtracting its area leaves probability 1-π/16.
The points that are too close fill a quarter-circle, so subtract that quarter-circle's area from 1.
7.G.B.4Count The ComplementOpposite sides: always far enough
Opposite-side points are always at least 1 apart, well past 1/2, so this case's probability is 1.
Opposite sides are a whole unit apart, so the points can never be within half a unit.
7.SP.C.5Identify SubproblemsAverage the cases and read off the answer
Weighting the three cases 1/4, 1/2, 1/4 and summing gives a+b+c=59, answer (A).
Each case's chance counts in proportion to how often that case shows up.
7.NS.A.3Use Matrix LogicSort the two points by which sides they land on, turn each case into an area on a unit square, then average by how often it happens.
- Split by where the points land
- Same side: an area model
- Adjacent sides: set up the distance
- Adjacent sides: subtract the failing quarter-disk
- Opposite sides: always far enough
- Average the cases and read off the answer