AMC 10 · 2016 · #16
Grade 8 geometry-2dPick an answer.
AMC 10 2016 problem © Mathematical Association of America (MAA AMC). Reproduced for educational use.
The question is about how reflections and rotations move points, so Tool #17 (Visualize Spatial Relationships) leads: picture the flip and the turn acting on the plane. Instead of dragging all three vertices through both moves, Tool #4 (Introduce a Variable) tracks one general point (x,y) and finds the coordinate rule for the whole two-step process. The phrase 'return to △ ABC' is a Tool #11 (Work Backwards) cue: we need the move that undoes the combined map. Tool #3 (Eliminate Possibilities) then confirms the winner against the five choices.
Track one general point
Track one general point (x,y): every vertex obeys the same rule, so one point captures the whole transformation.
A transformation does the same thing to every point, so one stand-in point reveals the whole rule.
8.G.A.3Use Matrix LogicReflect across the x-axis
Reflecting across the x-axis keeps the horizontal coordinate and flips the vertical sign, so (x,y) lands at (x,-y).
A mirror on the x-axis only swaps a point above for the matching point below, leaving left-right alone.
8.G.A.3Visualize Spatial RelationshipsRotate 90 degrees counterclockwise
A 90^° counterclockwise turn sends (a,b) to (-b,a); applying it to (x,-y) gives (y,x).
A quarter turn swaps the roles of the two coordinates and adjusts a sign, here cancelling the earlier flip.
8.G.A.3Visualize Spatial RelationshipsName the combined move
The two moves together send (x,y) to (y,x)—swapping the coordinates, exactly the mirror across the line y=x.
Trading the x- and y-values is the fingerprint of the mirror line y=x.
8.G.A.1Visualize Spatial RelationshipsUndo it to get back
A reflection is its own inverse, so mirroring across that same line once more sends (y,x) back to (x,y). The answer is (D).
A mirror is its own reverse: flip across the same line a second time and you are back where you started.
8.G.A.3Work BackwardsFollow one general point (x,y): the flip then the turn sends it to (y,x), which is just the mirror across y=x, and reflecting across that same line again sends it home, choice (D).
- Track one general point
- Reflect across the x-axis
- Rotate 90 degrees counterclockwise
- Name the combined move
- Undo it to get back