Competition · AMC preparation · step 4 of 4
AMC 10 · 2024A · #24
Grade 7 probabilitygeometry-3dcountingPick an answer.
AMC 10 2024 problem © Mathematical Association of America (MAA AMC). Reproduced for educational use.
The success condition stacks two rules on top of a 4-step sequence, so the natural attack is Tool #7 (Identify Subproblems): count the legal choices at each of the four moves separately, then multiply. Tool #9 (Solve an Easier Related Problem) reduces the work even further — the cube has full symmetry, so we may fix M₁ = A^+ and M₂ = B^+ without loss of generality and just multiply by the number of equivalent starts. Tool #1 (Draw a Diagram) keeps the two candidate cubes (one above, one below the xy-plane after the first two moves) straight in our head when we check which neighbors of P₂ are on a common cube.
Count all outcomes
Four independent rolls give 6⁴ = 1296 equally likely sequences — this is the denominator.
Independent trials multiply — the Grade 7 "sample space of compound events" rule.
Independent moves multiply, so the whole sample space is a plain product.
▸ Why?
Each move is chosen without regard to the others, so every combination occurs exactly once.
▸ Why?
Every path is just as likely, so the chance is a plain count over all the paths.
Count the first move
From (0,0,0) every direction is symmetric, so all 6 moves are valid starts — fix M₁ = A^+ and scale by 6 later.
Equally likely starts let us solve one easier representative case and scale — the Tool #9 "WLOG" reduction.
7.SP.C.7Solve An Easier Related ProblemCount the second move
From (1,0,0) the same axis is banned (retrace or collinear), so only the 4 perpendicular moves B^±, C^± are legal — fix M₂ = B^+.
"Not the same axis" is the combined translation of both rules at Move 2: same-axis means either repeat (→ collinear) or reverse (→ duplicate edge).
7.SP.C.8Identify SubproblemsFind the two possible cubes
With P₀, P₁, P₂ pinned, exactly 2 unit cubes hold all three vertices — one stacked above z = 0, one below.
A quick 3D sketch of the two stacked cubes makes the case-split for Move 3 obvious — Grade 5 coordinate-grid thinking lifted to 3D.
5.G.A.1Draw A DiagramCount the third move
From (1,1,0) three moves stay on a cube: A^- is planar (1), C^± are vertical (2), each committing to one cube.
Splitting Move 3 into "stay in the xy-face" and "jump to a stacked face" prepares the right cases for Move 4.
7.SP.C.8Identify SubproblemsCount move 4 in the flat case
Planar branch: from P₃ = (0,1,0) three moves stay on a cube — B^- closes the square, C^± exit up or down.
Closing the square (B^- back to origin) is legal because it is a 4th distinct edge of Cube_+ (and of Cube_-); the two vertical exits each commit to one of the cubes.
7.SP.C.8Identify SubproblemsCount move 4 in the vertical case
Vertical branch: once M₃ = C^± commits to one cube, exactly 2 unused edges of (1,1,1) remain — A^- and B^-.
Once Move 3 commits the path to one specific cube, Move 4 is just "pick an unused edge from (1,1,1) inside that cube".
7.SP.C.7Solve An Easier Related ProblemMultiply the branch counts
Per fixed (M₁, M₂): 1·3 + 2·2 = 7 completions; times the 6·4 folded-away starts gives 168 favorable.
Multiplying the sub-counts is the standard "tree of choices" — Grade 5 order of operations on the count.
5.OA.A.1Identify SubproblemsForm the fraction and reduce
Reduce by their common factor 24 to get → (B).
Pull the common factor out of numerator and denominator — the Grade 6 GCF move that lands the answer in lowest terms.
6.NS.B.4Identify SubproblemsWhen a path problem stacks several rules, count the legal choices one move at a time and use the shape's symmetry to fix the first moves "without loss of generality". Here the count is 6 · 4 · 7 = 168 favorable out of 1296 total, which reduces to .
- Count all outcomes
- Count the first move
- Count the second move
- Find the two possible cubes
- Count the third move
- Count move 4 in the flat case
- Count move 4 in the vertical case
- Multiply the branch counts
- Form the fraction and reduce
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