AMC 10 · 2005 · #25
Grade 7 probabilityPick an answer.
The only feature of the octahedron that matters here is that each vertex is joined to all the others except its opposite. So bundle the six vertices into three opposite pairs; the rule 'an ant may not stay and may not go to its opposite' becomes the single rule 'no ant may land inside its own pair'. Then record only how many ants travel from each pair to each other pair. That is a 3 × 3 table whose rows and columns all add to 2 and whose diagonal is 0, and only three such tables exist -- a list short enough to finish by hand, with no risk of missing or double-counting a case.
Turn probability into counting
The probability becomes a count over 4096 equally likely outcomes.
When every outcome is equally likely, a probability question is really a counting question.
6.EE.A.1Identify SubproblemsAdjacency: everything but the opposite
The only non-edges are the three opposite pairs.
The octahedron is six points all joined to each other, with just the three long diagonals erased.
6.G.A.4Visualize Spatial RelationshipsNo collisions means a perfect shuffle
No collisions means the move is a full rearrangement.
Six ants, six vertices, no sharing: the arrivals have to be a one-to-one shuffle.
Six ants on six vertices with no sharing means the arrivals form a perfect one-to-one shuffle.
▸ Why?
Matching each ant to a distinct vertex uses up every vertex exactly once, which is what a shuffle is.
▸ Why?
With as many ants as vertices, leaving one vertex empty would force two ants onto another one.
Bundle the opposites into three pairs
Bundling the opposites reduces everything to one rule: no ant stays in its pair.
Both banned destinations sit in the same pair, so the pair -- not the vertex -- is the right unit.
7.SP.C.8Organize Information In More WaysBuild a 3-by-3 traffic table
A three-by-three traffic table records the moves between pairs.
A nine-entry table is short enough to list completely; a six-ant picture is not.
7.SP.C.8Organize Information In More WaysOnly three tables are possible
One number decides the whole table, so only three tables exist.
One entry drags all the others along, so the list of cases is only three long.
6.EE.B.6Make A Systematic ListCase x = 0 and case x = 2: pairs move whole
The two rotating cases give 16 outcomes.
When a whole pair moves onto a whole pair, all that is left to decide is who sits where.
7.SP.C.8Make A Systematic ListCase x = 1: every pair splits up
The splitting case gives 64 more.
Choosing where each ant goes and then which seat it takes are two separate rounds of 2 × 2 × 2.
7.SP.C.8Identify SubproblemsAdd the cases and divide
Adding and reducing gives 5/256, choice (A).
Disjoint cases just add, and then one division finishes the problem.
6.NS.B.4Identify SubproblemsOn an octahedron every vertex is joined to all but its opposite, so pair up the opposites and six ants scrambling in space become a nine-box table you can finish by hand.
- Turn probability into counting
- Adjacency: everything but the opposite
- No collisions means a perfect shuffle
- Bundle the opposites into three pairs
- Build a 3-by-3 traffic table
- Only three tables are possible
- Case x = 0 and case x = 2: pairs move whole
- Case x = 1: every pair splits up
- Add the cases and divide