AMC 10 · 2013 · #2
Grade 4 logiccountingPick an answer.
The opponent's score in a game is easy to compute once you know which type of game it was, so Tool #7 (Identify Subproblems) splits the opponent total into two group totals: the five one-run losses and the five doubling games. The real work is that the problem never says which scores land in which group, and that is where Tool #3 (Eliminate Possibilities) is primary. Halving an odd score would give a fraction of a run, so odd scores are eliminated from the doubling group; then counting shows five doubling games have only five even scores available, which forces the split completely. Tool #4 (Introduce a Variable) is held in reserve for the review: naming the loss-game score total lets the whole answer be written as one expression, a check that runs on different machinery.
Two game types, two opponent formulas
Each game type gives its own formula.
"Twice as many" is a multiplication comparison, so reading it backwards turns the team's score into the opponent's — just halve it.
4.OA.A.1Identify SubproblemsA doubling game needs an even score
A doubling game needs an even score.
An odd number of runs cannot be split into two equal whole halves, so an odd score can never be double a whole score.
A score that is double a whole number has to be even, so an odd score can never be a doubling game.
▸ Why?
Doubling always lands on an even number, and no odd number is even.
▸ Why?
Halving an odd score would leave a remainder, and a run count cannot be a fraction.
Five evens fill five slots exactly
The five evens fill the five slots exactly.
When five different items must fit into exactly five boxes, every box gets filled — there is no other arrangement.
4.OA.A.3Eliminate PossibilitiesAdd the two group totals
Adding both groups gives 45, choice (C).
Once every game's opponent score is pinned down, the total is just two short sums added together.
4.NBT.B.4Identify SubproblemsHalf of an odd number of runs is not a whole number, so the five odd scores had to be the one-run losses — and with only five even scores left over, there is exactly one way the other five games can go.
- Two game types, two opponent formulas
- A doubling game needs an even score
- Five evens fill five slots exactly
- Add the two group totals