AMC 10 · 2013 · #23
Grade 8 geometry-2dPick an answer.
Tool #17 (Visualize Spatial Relationships) is primary because the object being measured is defined by a motion: it exists only as the trail of a turning square, and nothing can be computed until that trail is pinned down. But eyeballing the trail is exactly where this problem punishes people — a picture can suggest which bulges stick out without proving that nothing else does, and an area built from a guessed picture can silently miss a piece or count one twice. So Tool #15 (Organize Information in More Ways) supplies the move that makes the picture provable: stop describing the square by its four corners and describe it instead by how far it reaches from P in each direction. Under that description a rotation just slides the reach data around, and the swept region's reach in a direction is a running maximum over the last quarter turn — an exact formula, not an impression. Tool #14 (Extreme Principle) then does the real work of deciding, direction by direction, which corner or which edge is the farthest thing out. Tool #7 (Identify Subproblems) cuts the resulting boundary into circular arcs and straight edges so the area splits into sectors plus triangles, and Tool #1 (Draw a Diagram) keeps coordinates on everything so each claim can be checked by arithmetic.
Put the square on axes
Coordinates make every distance explicit.
Along a 45^° diagonal, a step of √(2) is exactly one across and one up.
6.G.A.3Draw A DiagramMeasure everything from the pin
The four corners sit at known angles.
The pin is off-centre, so the four corners sit at four different distances — √(2), 2, √(6), 2 — and that imbalance is the whole shape of the answer.
8.G.B.8Draw A DiagramWhere the square finishes, and a free symmetry
The turn also hands over a free symmetry.
Turning a quarter and reflecting in the axis through the pin trade places, so the start and finish squares are mirror images and the swept trail must be symmetric.
8.G.A.3Visualize Spatial RelationshipsDescribe the square by its reach
The square is its reach in every direction.
A shape wrapped around a point is fully known once you know how far it stretches in every direction.
8.G.B.8Organize Information In More WaysSwept reach is a running maximum
Sweeping takes a running maximum.
A rotation slides the reach data around the compass without stretching it, so the trail reaches, in each direction, as far as the best moment of the last quarter turn.
A rotation slides the reach data around the compass without stretching it, so the trail reaches as far as the best position did.
▸ Why?
Turning the square moves every point without changing any distance from the pin.
▸ Why?
A rotation through part of a turn shifts every direction by that same fixed share of the circle.
Decide which corner wins, and for how long
Each corner wins for a known stretch.
A corner leads the sweep only until the flat edge behind it catches up, and the circle it traces tells you exactly where that happens.
8.G.B.7Extreme PrincipleAdd the four circular sectors
That gives four circular sectors.
While one corner stays farthest out, the outer edge of the trail is just the circle that corner rides on.
7.G.B.4Identify SubproblemsAdd the four flat wedges
Four flat wedges fill the rest.
Where a flat side is the outermost thing, the trail's edge is that side, and the slice back to the pin is a plain triangle.
6.G.A.1Identify SubproblemsCombine the eight pieces
Combining gives one clean expression.
Slices taken over different directions never overlap, so the pieces can simply be added.
7.G.B.6Identify SubproblemsPin down a, b and c
Matching the form gives 19, choice (C).
The three-way gcd, not any pair of them, is what makes the way of writing the area unique.
6.G.A.1Extreme PrincipleInstead of trying to picture the whole spin, ask how far the square reaches in each direction from the pin — the swept shape reaches as far as the square ever did in that direction during the quarter turn.
- Put the square on axes
- Measure everything from the pin
- Where the square finishes, and a free symmetry
- Describe the square by its reach
- Swept reach is a running maximum
- Decide which corner wins, and for how long
- Add the four circular sectors
- Add the four flat wedges
- Combine the eight pieces
- Pin down a, b and c