AMC 10 · 2015 · #9
Grade 11 probabilityPick an answer.
There is no upper limit on how long the game runs, so I cannot list outcomes throw by throw forever. Instead I sort every outcome by one number: which throw ends the game. Those cases never overlap, Larry's cases are exactly the odd ones, and their probabilities follow a clean pattern, so a systematic list turns the whole game into an addition problem. The one thing a list of endless cases cannot do by itself is prove that nothing important got left out, so I will add only finitely many cases at a time and separately measure how much is still unaccounted for. When that leftover shrinks to nothing, the running total is forced to be the exact answer.
Name the throw that ends it
The winning attempt's number decides the winner.
Whoever makes the throw that ends the game is the winner, so the winner is decided by a single number: when the first hit lands.
7.SP.C.7Introduce A VariableProbability the game ends on throw n
Ending on a given attempt has a simple chance.
A specific run of misses ending in one hit is just one path, and independent steps along a path multiply.
7.SP.C.8Identify SubproblemsList Larry's cases and add
The first player's cases are the odd ones.
Cases that cannot happen together can simply be added, and skipping Julius's turn each time costs a factor of 1/4.
10.S-CP.A.1Make A Systematic ListSum the first m cases exactly
Any finite stretch adds exactly.
A sum where every term is a fixed fraction of the previous one collapses into one short formula.
A sum where every term is a fixed fraction of the previous one collapses into one short formula.
▸ Why?
Each case is the previous one multiplied by the same fixed factor, which is what makes the list geometric.
▸ Why?
A shrinking geometric series totals its first term divided by one minus the common ratio.
Measure what is left out
What is left out shrinks to nothing.
You do not have to name the leftover outcomes to control them — they all live inside the single event 'still nobody has hit'.
10.S-CP.B.7Change Focus Count The ComplementSqueeze to the exact value
Squeezing gives 2/3, choice (E).
A fixed number squeezed between two bounds that close on 2/3 has nowhere else to be.
11.A-SSE.B.4Extreme PrincipleSort every outcome by which throw ends the game, add up Larry's odd-numbered ones, and make sure the part you have not added yet shrinks to nothing.
- Name the throw that ends it
- Probability the game ends on throw n
- List Larry's cases and add
- Sum the first m cases exactly
- Measure what is left out
- Squeeze to the exact value