AMC 10 · 2021 · #22
Grade 11 countingPick an answer.
Tool #11 (Work Backwards) — we are handed the ending, so read the ending backwards to learn exactly what the final board must look like: 3 O's forming a line, 3 X's forming no line. Tool #2 (Systematic List) — "how many ways" over a small board; list the 8 winning lines and count X-placements for each. Tool #7 (Subproblems) — the 8 lines do not all behave alike, so split into row/column lines and diagonal lines. Tool #1 (Diagram) — sketch the six leftover boxes for each case and see which lines still fit inside them. Tool #16 (Complement) — for each O-line, count all X-placements first and subtract the few that accidentally make an X line.
Read the ending backwards
Read the ending backwards.
The last move tells you how many moves happened, and the move before it tells you what did not happen.
7.SP.C.8Work BackwardsList the eight winning lines
There are eight winning lines.
Choosing the winning line is the one free choice Carl's side of the board has.
7.SP.C.8Make A Systematic ListCount X-placements before filtering
Count the placements before filtering.
Order does not matter for identical X's, so it is a subset count, not an arrangement count.
11.S-CP.B.9Make A Systematic ListCase 1: O sits on a row or column
For a row or column, subtract the leftover lines.
Removing a full row leaves exactly the two parallel rows as intact lines — nothing else survives.
10.S-CP.A.1Change Focus Count The ComplementCase 2: O sits on a diagonal
For a diagonal there is nothing to subtract.
A diagonal touches every row, every column, and the other diagonal, so it wrecks all eight lines at once.
11.S-CP.B.9Draw A DiagramAdd the two cases
Adding the two cases gives 148.
Cases that cannot overlap get added, never multiplied.
Cases that cannot overlap get added, never multiplied.
▸ Why?
Each board falls into exactly one case, so nothing is counted twice and none is missed.
▸ Why?
Inside a case the separate choices are made independently, so those counts multiply first.
The ending of the game tells you the whole board: 3 O's on a line, 3 X's not on a line — so count C(6, 3) = 20 X-placements for each of the 8 O-lines, drop the 2 bad ones whenever the O's sit on a row or column, and get 6 × 18 + 2 × 20 = 148.
- Read the ending backwards
- List the eight winning lines
- Count X-placements before filtering
- Case 1: O sits on a row or column
- Case 2: O sits on a diagonal
- Add the two cases