Competition · AMC preparation · step 4 of 4
AMC 8 · 2020 · #22
Grade 4 number-theorylogic
Pick an answer.
AMC 8 2020 problem © Mathematical Association of America (MAA AMC). Reproduced for educational use.
The end-state (1) is given and the start (N) is unknown — that is the textbook trigger for Tool #11 (Work Backwards). To invert the machine: a number O could have come from 2O (always a legal even predecessor since 2O is even) and possibly from (O-1)/3 (legal only when O-1 is divisible by 3 AND the quotient is odd). At each backward step the number of candidates can branch, so Tool #2 (Systematic List) keeps the predecessor tree from missing or duplicating cases. Tool #7 (Identify Subproblems) makes "find every predecessor of X" a clean repeatable subroutine we apply 6 times.
Invert the machine rule
Invert the machine: an output O came from 2O (always valid), or from only when that quotient is an odd positive integer.
Asking "what could have produced this output?" is the inverse-operation idea; the divisibility-by-3 check is exactly the Grade 4 factors-and-multiples standard.
Every number the machine could have turned into an output O is either 2O, or — only when O-1 is a multiple of 3 and the share is odd — the number (O-1)/3.
▸ Why?
The machine has only two rules, so an input I that produced O came through one of them: the even rule O = I/2, which reverses to I = 2O, or the odd rule O = 3I+1, which reverses to I = (O-1)/3.
▸ Why?
The even rule halves the input, so to recover the input we do the opposite of halving and double the output: I = 2O.
▸ Why?
The odd rule multiplies by 3 then adds 1, so to recover the input we undo those backwards: subtract 1, then divide by 3, giving I = (O-1)/3.
▸ Why?
Trying both rules misses no predecessor, because every whole-number input is either even or odd, and those two cases split all possible inputs with no gaps and no overlap.
▸ Why?
The doubled predecessor 2O is always a real even-rule input, while (O-1)/3 counts only when the subtraction leaves a multiple of 3 so the division comes out to a whole odd number.
▸ Why?
2O is a number split into two equal groups of O, and splitting into two equal groups is exactly what makes a number even, so 2O always fits the even rule that needs an even input.
▸ Why?
Dividing by 3 undoes multiplying by 3, so (O-1)/3 lands on a whole input only when O-1 was itself 3 times a number, and that input must be odd for the odd rule to have used it.
Step back from 1
Predecessor of 1: only 2 (doubling 1; the odd branch gives 0, invalid).
Doubling 1 and checking divisibility are basic Grade 3 multiplication / division facts.
3.OA.A.3Work BackwardsStep back from 2
Predecessor of 2: only 4 (odd branch = is not an integer).
Same routine again — multiplication by 2 and a divisibility check.
3.OA.A.3Work BackwardsStep back from 4
Predecessors of 4: 1 and 8 — the odd branch = 1 now fires, splitting the tree.
Once branching starts, we list candidates in a fixed order (smaller first) so nothing is missed — that is the Tool #2 systematic-list discipline.
4.OA.B.4Make A Systematic ListStep back from 1 and 8
Predecessors of {1, 8}: 2 and 16 (8's odd branch fails).
Each "find all predecessors of X" is its own little subproblem — Tool #7 — that we repeat for every node.
4.OA.B.4Identify SubproblemsStep back from 2 and 16
Predecessors of {2, 16}: 4, 5, 32 — 16's odd branch = 5 is valid.
16 - 1 = 15 is divisible by 3, so the odd branch fires — a Grade 4 factor / multiple check.
4.OA.B.4Make A Systematic ListTake the final step back
One more step back gives the starts 1, 8, 10, and 64; the odd branches of 5 and 32 both fail.
Tracking every branch over six backward steps is exactly the kind of multi-step whole-number problem Grade 4 students handle.
4.OA.A.3Make A Systematic ListAdd the four starting values
Add the four starts 1 + 8 + 10 + 64 to get 83, choice (E).
Summing a short list of two-digit numbers is straightforward Grade 4 multi-digit addition.
4.NBT.B.4Work BackwardsThis AMC 8 problem only needs Grade 4 multiplication, division-by-3 checks, and addition you already know — combined with the powerful 'work backwards' idea!
- Invert the machine rule
- Step back from 1
- Step back from 2
- Step back from 4
- Step back from 1 and 8
- Step back from 2 and 16
- Take the final step back
- Add the four starting values
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