AMC 10 · 2025 · #25
Grade 8 geometry-2d
Pick an answer.
AMC 10 2025 problem © Mathematical Association of America (MAA AMC). Reproduced for educational use.
Chasing a ray as it zig-zags off four walls is hopeless to track by hand. Tool #17 (Visualize Spatial Relationships) supplies the key mental move: instead of bending the ray at each wall, reflect the whole square across that wall and let the ray fly straight into the mirrored copy. The reflected copies tile the plane into a 4×4 grid, and the bounced path becomes one straight line. That is Tool #9 (Solve an Easier Related Problem): a hard bouncing problem turns into an easy straight-line problem. Tool #4 (Introduce a Variable) puts coordinates on the picture so the straight line has an equation, and Tool #1 (Draw a Diagram) anchors which mirrored corner is which.
Put the square on coordinates
Set A=(0,0), B=(4,0), C=(4,4), D=(0,4). Then AP=8/5 puts P=(0,8/5) and DQ=10/3 puts Q=(10/3,4).
Naming every point by an (x,y) pair turns the picture into numbers you can compute with.
6.NS.C.8Draw A DiagramWrite the line through P and Q
Rise 4-8/5=12/5 over run 10/3 gives slope 18/25, and the y-intercept is 8/5, so the ray runs along 25y=18x+40.
Slope is just how much you climb for each step right, so it fixes the whole direction of the shot.
8.EE.B.6Introduce A VariableUnfold the bounces into one straight line
Bouncing is flying straight into mirrored copies tiling the plane; it ends where 25y=18x+40 meets a point with coordinates multiples of 4.
A mirror bounce and a straight shot into the mirror image trace the very same picture.
A bounce off a wall and a straight shot into the mirrored copy trace the very same picture.
▸ Why?
The wall meets the segment joining a point and its image square on and halves it, so it acts as a mirror line.
▸ Why?
Reflecting moves the path without stretching it, so lengths and angles survive the unfolding.
Find the first grid corner the line reaches
Substituting x=4a, y=4b gives 25b=18a+10, whose smallest positive solution a=5, b=4 makes the first grid corner (20,16).
Turning the geometry question into one equation lets you hunt for the first exact corner by arithmetic.
8.EE.C.7Solve An Easier Related ProblemFold the grid corner back to a real vertex
20=4·5 crosses an odd number of strips, so x folds back to 4; 16=4·4 is even, so y folds to 0, giving (4,0), vertex B.
Each strip you cross flips a coordinate, so the parity of how many strips you crossed tells you which corner you landed on.
8.G.A.3Visualize Spatial RelationshipsTo follow a ball bouncing in a mirror-box, don't bend the path — reflect the box and let the ball fly straight, then see which mirrored corner it reaches first.
- Put the square on coordinates
- Write the line through P and Q
- Unfold the bounces into one straight line
- Find the first grid corner the line reaches
- Fold the grid corner back to a real vertex