AMC 10 · 2004 · #9
Grade 8 geometry-2dPick an answer.
The problem is about where a point lands after two moves, the signature setting for Tool #1 (Draw a Diagram): plot the point, and read each move off the picture rather than off a half-remembered formula. Tool #17 (Visualize Spatial Relationships) supplies the checks that catch a turn made in the wrong direction — same distance from the origin, a right angle at the origin, and the correct quadrant. Tool #15 (Organize Information in More Ways) then rewrites both moves as coordinate rules and chains them into a single rule, an independent computation that never mentions B. Tool #3 (Eliminate Possibilities) closes by showing why every choice survives a length check, so only direction and order can decide.
Pin down the clockwise rule
Testing the turn on east and north pins the clockwise rule without memorizing.
Test a rotation rule on the two points you can picture with your eyes shut before trusting it on a hard one.
8.G.A.3Draw A DiagramTurn the point, then check it
Applying it lands B in the first quadrant, confirmed by length and angle.
A quarter turn keeps the distance and opens a right angle — if both hold and the quadrant fits, the turn went the right way.
A quarter turn keeps the distance from the centre and opens a square corner, so those two checks confirm the turn.
▸ Why?
A rotation moves a figure without stretching it, so every distance from the centre stays exactly as it was.
▸ Why?
Turning a quarter circle tips a direction into one at right angles to it, which shows up as the steepness flipping and changing sign.
Reflect across the diagonal
Reflecting across the diagonal simply swaps the coordinates.
The diagonal x=y is the mirror that trades a point's two coordinates.
8.G.A.3Draw A DiagramChain the two rules into one
Composing the two rules is just a flip across the vertical axis, giving 3, 2.
A quarter turn followed by a mirror is just one mirror — composing the rules first buys a free double-check.
8.G.A.3Organize Information In More WaysRule out the traps
Every trap choice fails direction or order, so C is 3, 2, choice (E).
When every choice passes the size check, the answer is hiding in the signs and the order.
6.NS.C.6Eliminate PossibilitiesWrite each move as a rule for what happens to (x,y), then chain the rules together — the chain gives the answer and checks it at the same time.
- Pin down the clockwise rule
- Turn the point, then check it
- Reflect across the diagonal
- Chain the two rules into one
- Rule out the traps