AMC 10 · 2006 · #22
Grade 11 geometry-2dprobabilityPick an answer.
The tempting move is to stare at the picture, decide by eye where the "good" arcs are, and start doing trigonometry inside some triangle. That skips the only genuinely hard part: nothing so far says which viewpoints see three whole sides, and an argument that assumes the arcs are where they look is proving nothing. So the real work is a change of bookkeeping — Tool #15 (Organize Information in More Ways): stop describing the hexagon as six segments and describe it as six inequalities, one per side line. Then "the entire side S_k is visible from P" becomes the single test "P lies strictly beyond the line carrying S_k", proved in both directions, and counting visible sides becomes counting satisfied inequalities. Tool #1 (Draw a Diagram) fixes coordinates and supplies the two numbers the hexagon contributes, its circumradius and its apothem. Tool #4 (Introduce a Variable) compresses all six inequalities into one angle α=arccos√3/r, a field-of-view half-width that carries every bit of the dependence on r. Tool #9 (Solve an Easier Related Problem) then uses the twelve symmetries to shrink the whole circle to a single 30° wedge. Tool #14 (Extreme Principle) finishes the counting inside that wedge by sorting the six angular gaps: only the third-smallest is ever in doubt, and the fourth-smallest can never qualify — which also settles that "three sides" and "exactly three sides" are the same event here. Tool #7 (Identify Subproblems) is the last step, an isolated exact-value computation of cos 75°.
The hexagon as six inequalities
The hexagon becomes six inequalities, one per side.
Six equilateral triangles fan out from the centre, so the distance to a corner is the side length and the distance to a side is that triangle's height.
10.G-SRT.C.8Draw A DiagramWhen is a whole side visible
A whole side is visible exactly when the viewpoint is outside that side's line.
Once you have stepped past the flat wall a side lies in, everything between you and that wall is empty space, so nothing can get in the way.
10.G-GPE.B.4Organize Information In More WaysOne angle runs the whole count
So a single angle runs the whole count.
Backing away makes √3/r smaller and α larger, which is just the everyday fact that stepping back widens what you can take in.
11.F-TF.A.2Introduce A VariableTwelve copies of one wedge
Twelve symmetries reduce the circle to one wedge.
The same picture repeats twelve times around the circle, so whatever happens in one 30° slice decides everything.
The same picture repeats twelve times around the circle, so one thirty degree slice decides everything.
▸ Why?
Turning the hexagon onto itself carries the whole picture along without stretching it, so each slice is a copy.
▸ Why?
A slice of the circle is a fixed fraction of the whole turn, so twelve equal slices fill it exactly.
Three visible, never four
Three sides can show but never four.
Only the third-closest side is ever in doubt — once you are far enough out the two nearest are always in view, and the fourth never is.
11.F-TF.A.2Extreme PrincipleRead off the probability
The given probability pins that angle at 75 degrees.
Half the circle has to be good, and the good part is six equal arcs aimed straight out of the six sides, so each one must be 30° wide.
7.SP.C.7Introduce A VariableTurn the angle into a length
Converting the angle to a length gives 3√(2)+√(6), choice (D).
75° is a 45° and a 30° glued together, and both of those have exact cosines, so nothing has to stay a decimal.
11.F-TF.C.9Identify SubproblemsYou see a whole side of a shape exactly when you have stepped past the flat wall that side lies in, so counting what is visible turns into counting how many of the six walls you are standing beyond — and then the whole problem is about angles.
- The hexagon as six inequalities
- When is a whole side visible
- One angle runs the whole count
- Twelve copies of one wedge
- Three visible, never four
- Read off the probability
- Turn the angle into a length