AMC 10 · 2011 · #11
Grade 8 number-theorygeometry-2dPick an answer.
Chasing actual positions is hopeless — after three jumps there are already thousands of reachable points. The winning move is Tool #15: stop tracking the pair (x,y) and track a single bit of it, whether x+y is even or odd. That one number changes in a completely predictable way, which turns "can the frog get there?" into "does the count of jumps have the right parity?". Tool #4 turns a jump into the equation a²+b²=25 and Tool #2 lists all of its integer solutions, which is what makes the parity claim checkable. Tool #3 then deletes the impossible answer choices. Finally, because a smallest-number question is only half answered by a lower bound, Tool #11 (Work Backwards from the finish) builds an explicit path that meets the bound.
Write one jump as an equation
One hop is a single whole-number equation.
A jump is not a place, it is a shift, and every legal shift satisfies the same equation.
8.G.B.8Introduce A VariableList every legal jump
There are only 12 legal hops.
Only two whole-number right triangles have hypotenuse 5: the flat one and the 3-4-5.
6.EE.A.1Make A Systematic ListEvery jump flips odd and even
Every hop flips the coordinate sum's parity.
If two squares add to an odd number, one leg is even and one is odd, so their sum cannot be even.
If two squares add to an odd number, one leg is even and one is odd, so every jump flips the colour.
▸ Why?
Two numbers of the same parity add to an even total, so an odd total needs one of each.
▸ Why?
An odd change to the coordinate sum switches the square to the other checkerboard colour every time.
Count the flips
So the number of hops must be odd.
A light switch flipped an even number of times is back exactly where it started.
2.OA.C.3Organize Information In More WaysKill two jumps a second way
Two hops also fail for a second reason.
A point equally far from both ends must sit on the line halfway between them, and that line slips between the grid columns.
8.EE.C.7Introduce A VariableRule out one jump
One hop is plainly the wrong distance.
One jump always lands exactly 5 away, and the target sits only 1 away.
8.G.B.8Eliminate PossibilitiesBuild a three-jump path
A three-hop path exists, so the answer is 3.
Two 3-4-5 jumps that cancel vertically carry the frog 6 to the right, and one flat jump of 5 gives back the overshoot.
8.G.B.8Work BackwardsEvery length-5 jump on the grid changes x+y by an odd number, so the frog's even-odd colour flips every time; reaching (1,0) needs an odd count of jumps, one jump is too short, and three jumps really do it.
- Write one jump as an equation
- List every legal jump
- Every jump flips odd and even
- Count the flips
- Kill two jumps a second way
- Rule out one jump
- Build a three-jump path