AMC 10 · 2012 · #14
Grade 7 countingprobabilityPick an answer.
The winning condition is stated at the end of the game ("be the last under 1000"), while the question asks for the start value N — a classic Tool #11 (Work Backwards) setup. Working from the finish, Bernardo wins exactly when he hands Silvia a number so large that her +50 pushes it to 1000 or beyond; that pins his winning move to the window 950–999. Tool #4 (Introduce a Variable) turns the alternating doubling-and-adding into tidy expressions in N, so Bernardo's outputs are just 2N, 4N+100, 8N+300, 16N+700. Tool #14 (Extreme Principle) then hunts for the smallest N hitting that window, which happens on the last of those outputs. Tool #6 (Guess and Check) confirms the winner by replaying the actual game for N=16 and for N=15.
Translate the win into a number window
Winning is landing in one narrow window.
Bernardo wins by handing Silvia a number too big for her +50 to survive, so his last number must sit in the top 50-slot below 1000.
Winning means handing over a number too big for the next move to survive, so the last number sits in a narrow window.
▸ Why?
The losing threshold is a fixed ceiling, so a number above it can never be brought back under.
▸ Why?
The window has the width of one fixed move, so only the leftover after that move decides the outcome.
Name the start and track the moves
Every move stays a linear expression.
Using a letter for the unknown start lets one line of algebra stand in for the entire back-and-forth.
6.EE.B.6Introduce A VariableList Bernardo's four numbers
One player produces exactly four numbers.
The output with the biggest multiplier on N climbs into the winning window first, so it gives the smallest possible start.
6.EE.A.2Introduce A VariableSolve for the smallest winning start
The inequality gives a smallest start of 16.
Solving the compound inequality shows the winning starts are a short block of integers, and the smallest end of that block is the answer.
7.EE.B.4Extreme PrincipleReplay the game to check
Replaying the game confirms it.
Actually walking the game for 16 and for 15 confirms 16 wins and nothing smaller does.
4.OA.A.3Guess And CheckAdd the digits
Its digits add to 7, choice (A).
The problem's final ask is just the digit sum of the number we found, not the number itself.
4.NBT.B.4Guess And CheckWork backwards from the finish: Bernardo wins when his number lands in 950–999, and turning the doubling-and-adding into one expression 16N+700 shows the smallest start is 16, whose digits add to 7.
- Translate the win into a number window
- Name the start and track the moves
- List Bernardo's four numbers
- Solve for the smallest winning start
- Replay the game to check
- Add the digits