AMC 10 · 2018 · #24
Grade 9 probabilityPick an answer.
Tool #4 (Introduce a Variable) is the move that turns a vague question into a solvable one: call Carol's number c, and "what should Carol pick?" becomes "which c maximizes the function P(c)?" Tool #1 (Draw a Diagram) converts the phrase "uniform at random" into lengths on a number line, which is how uniform probabilities are actually computed. Tool #7 (Identify Subproblems) splits the work twice: Carol wins in two mutually exclusive ways, and c itself falls into three separate ranges that need separate formulas. Tool #14 (Extreme Principle) finds the peak of the quadratic that appears in the middle range. Tool #3 (Eliminate Possibilities) closes the argument by showing the other two ranges cannot beat that peak.
Name Carol's number and the win event
Split the win into two cases.
Naming the choice c turns a decision into a function you can graph.
9.A-CED.A.3Introduce A VariableTurn uniform into length
For a uniform pick, probability is length.
For an evenly spread pick, probability is just the fraction of the length you cover.
7.SP.C.7Draw A DiagramHandle c outside Bob's range
Outside Bob's range is always worse.
Stepping outside Bob's range throws away one of the two ways to win.
7.SP.C.8Identify SubproblemsBuild P(c) inside Bob's range
Inside, it is a downward quadratic.
Independent picks multiply within a case; separate cases add across cases.
Independent picks multiply within a case, and separate cases add across cases.
▸ Why?
When one pick tells you nothing about the other, the chance of both is the product of the two.
▸ Why?
The winning cases never happen together, so no outcome is counted twice when they are added.
Find the peak of the parabola
The vertex gives the maximum.
Rewriting a quadratic as a perfect square plus a constant shows its highest point at a glance.
9.A-SSE.B.3Extreme PrincipleCompare the three ranges
Comparing the three ranges gives thirteen twenty-fourths.
A piecewise function's overall maximum is just the best of its pieces' maxima.
9.F-IF.B.4Eliminate PossibilitiesWhen a question asks what you should choose, name your choice with a letter, write your chance of winning as a formula in that letter, and then find where that formula peaks.
- Name Carol's number and the win event
- Turn uniform into length
- Handle c outside Bob's range
- Build P(c) inside Bob's range
- Find the peak of the parabola
- Compare the three ranges