AMC 10 · 2023 · #20
Grade 11 probabilityPick an answer.
Two random directions sound like two variables, but the answer only depends on one. Tool #9 (Solve an Easier Related Problem) makes that precise: distance from the start does not change if the whole picture is rotated, so the first jump can be pinned to point east and only the second direction stays random. Tool #4 (Introduce a Variable) then names the single quantity that decides everything — θ, the angle between the two jump directions — and the crucial fact is that θ is still uniform over a full 2π. Tool #13 (Convert to Algebra) turns the distance into a formula in θ, and tool #16 (Change Focus) is the finish: instead of chasing the region of favorable landing points, measure the set of favorable θ and divide by 2π. Tool #3 (Eliminate Possibilities) settles the last risk — the answer is uncomfortably close to 1/6, so evaluate the decimals before committing.
Only the angle matters
Only the angle between matters.
Two random directions carry one piece of usable information — how far apart they are — because the map has no built-in north.
Two random directions carry one piece of usable information: how far apart they are.
▸ Why?
Turning the whole picture moves nothing that matters, so only the angle between the two survives.
▸ Why?
That angle is a share of the full turn, so measuring the good headings is measuring a share of the circle.
Put it in coordinates
Put both jumps in coordinates.
The unit circle extends cos and sin to every angle, so one formula covers all four quadrants of turning.
11.F-TF.A.2Introduce A VariableCompute the squared distance
The squared distance collapses cleanly.
Squaring the distance is what makes sin² + cos² = 1 available, and that identity eats every messy term.
8.G.B.8Introduce A VariableUse the half-angle
The half-angle leaves one cosine.
A stubborn 8 + 8cosθ is a perfect square in disguise — the half-angle identity is what reveals it.
11.F-TF.C.9Introduce A VariableRewrite the success condition
It becomes one inequality.
Landing near home means nearly reversing, so the winning turns cluster around a half-turn, not around zero.
9.A-REI.B.3Convert To AlgebraMeasure the winning angles
Measure the interval of winning angles.
Inverse trig is the tool that reads an angle back out of a cosine value, which is exactly what measuring a set of angles requires.
11.F-BF.B.4Change Focus Count The ComplementDivide by the whole circle
Divide by the full circle.
For a uniform direction, probability is literally what share of the circle the good headings occupy.
10.G-C.B.5Draw A DiagramCheck with decimals
Decimals confirm the arcsine expression.
When two choices are within 0.006 of each other, a decimal estimate is the only honest way to separate them.
7.SP.C.7Eliminate PossibilitiesTwo random directions really hold just one fact — the angle between them — so pin the first jump down, write the distance as 4|cos (θ/2)|, and the probability becomes the share of the circle where that distance is under 1.
- Only the angle between jumps matters
- Put the two jumps in coordinates
- Distance squared collapses cleanly
- Half-angle turns it into a cosine
- Rewrite the success condition
- Measure the winning angles with arcsin
- Favorable arc over the whole circle
- Decimals rule out the near-miss