AMC 10 · 2025 · #18
Grade 12 probabilityPick an answer.
The stopping rule asks for two different things at once, which is what makes a direct count of outcomes messy. Tool #7 (Identify Subproblems) cuts the run at the first game: that game can never finish the job, and once it is played exactly one outcome is still missing, so the rest of the run is a single-target wait. Tool #4 (Introduce a Variable) names the two possible leftover waits, E_W and E_L, so they can be handled symbolically instead of case by case. Tool #9 (Solve an Easier Related Problem) then answers the general question "how many independent trials until the first success of probability p?" once, giving 1/p, which both waits are instances of. Tool #16 (Change Focus / Count the Complement) supplies the independent cross-check in the review: instead of tracking when the run ends, count the chance it has not ended yet and sum those tail probabilities.
The first game cannot finish it
After game one you wait for the opposite result.
One game can only fill one of the two required slots, so the real question is how long the other slot stays empty.
10.S-CP.A.1Identify SubproblemsName the two possible waits
There are only two waits.
Naming the two leftover waits turns one tangled stopping rule into two copies of the same simple question.
12.S-MD.A.1Introduce A VariableExpected wait for a first success
The wait is one over the probability.
If a target turns up on a fraction p of trials, it takes about 1/p trials to meet it once.
If a target turns up on a fixed fraction of trials, the expected wait is the reciprocal of that fraction.
▸ Why?
The chance of waiting longer shrinks by the same factor each trial, which sums to a finite total.
▸ Why?
That total is exactly the reciprocal, because doubling how likely an outcome is halves the wait.
Fill in both waits
They are three halves and three.
Doubling how likely an outcome is halves how long you wait for it.
12.S-MD.A.2Solve An Easier Related ProblemWeight the two branches
Take the weighted average by the first game.
When a first step splits the future into cases, average the cases using the probability of entering each one.
12.S-MD.B.5Identify SubproblemsDo the arithmetic
The arithmetic gives seven halves.
The slower wait carries the heavier weight, so the total leans toward the larger of the two waits.
12.S-MD.B.5Identify SubproblemsThe first game only decides which outcome you are still missing, and an outcome with probability p takes 1/p games on average to show up.
- The first game cannot finish it
- Name the two possible waits
- Expected wait for a first success
- Fill in both waits
- Weight the two branches
- Do the arithmetic