AMC 10 · 2008 · #7
Grade 7 algebraPick an answer.
The expression looks tangled because the two inputs (x-y)² and (y-x)² are themselves squares. Tool #4 (Introduce a Variable) tames this: name the left input a and the right input b, so the whole problem becomes the clean a * b=(a-b)². The key observation then jumps out — a and b are actually the same number — so the difference a-b is 0. Tool #6 (Guess and Check) confirms the result with concrete numbers, and Tool #3 (Eliminate Possibilities) explains why every non-zero choice (which all still contain x or y) must be wrong once the difference collapses to 0.
Decode the star rule
Naming the inputs makes the rule readable.
Giving the messy inputs short names turns the problem into the simple rule (a-b)².
6.EE.A.2Introduce A VariableThe two inputs are equal
Squaring erases the sign, so the two inputs are equal.
Flipping a subtraction only changes its sign, and squaring throws that sign away.
Flipping a subtraction only changes its sign, and squaring throws that sign away.
▸ Why?
Squaring uses the same factor twice, so two minus signs meet and cancel each other.
▸ Why?
An even number of sign flips always lands back on plus, whatever the number was.
Test with real numbers
A small numeric test confirms it.
Trying concrete numbers makes the abstract equality something you can see.
6.EE.A.2Guess And CheckSubtract equal inputs and square
Subtracting equal inputs gives 0, choice (A).
Subtracting a number from itself always leaves 0, and 0 squared is still 0.
6.EE.A.1Introduce A VariableWhen a rule squares the difference of two things and those two things are actually equal, the difference is 0 — so the whole answer is 0.
- Decode the star rule
- The two inputs are equal
- Test with real numbers
- Subtract equal inputs and square