AMC 8 · 2004 · #14
Grade 6 geometry-2d
Pick an answer.
AMC 8 2004 problem © Mathematical Association of America (MAA AMC). Reproduced for educational use.
The shape is given by coordinates, so Tool #1 (Draw a Diagram) is the first move: plotting the four pegs reveals the quadrilateral is concave at V₃. A concave polygon is messy to handle as one piece, so Tool #7 (Break Into Subproblems) splits it along diagonal V₁V₃ into two ordinary triangles. Each triangle's vertices are integer coordinates, so Tool #13 (Use Algebra) finishes the job via the coordinate area formula. Adding the two triangle areas gives the total.
Plot the four pegs and connect them in order — the shape dents inward at V₃, so it's concave, not convex.
Plotting points in all four quadrants of a coordinate plane is the Grade 6 "locate points using ordered pairs" skill. Seeing the shape is the whole reason for drawing it.
6.NS.C.6Draw A DiagramCut along diagonal V₁V₃ — it stays inside the concave shape — into triangle A = V₁V₂V₃ and triangle B = V₁V₃V₄; total area = A + B.
Grade 6 "composing and decomposing polygons" says any polygon can be broken into triangles. A diagonal through the concave vertex is the natural cut.
6.G.A.1Identify SubproblemsPlug triangle A's vertices (4,0), (0,5), (3,4) into the coordinate area formula to get .
The coordinate area formula is the Grade 6 "polygons in the coordinate plane" tool applied to a triangle. The arithmetic is just multiply, add, take absolute value, halve.
6.G.A.3Convert To AlgebraDo the same for triangle B's vertices (4,0), (3,4), (10,10) to get 17.
Same formula, new vertices. The absolute value soaks up the sign, so it doesn't matter which orientation you traverse the triangle in.
6.G.A.3Convert To AlgebraAdd the two triangle areas: + 17 = , which is answer (C).
Decomposition only pays off if you remember to add the pieces back together. The sum matches answer choice (C).
6.G.A.1Identify SubproblemsWhen a coordinate shape looks weird or dented, draw it first and split it along a diagonal. Two clean triangles are always easier than one concave quadrilateral, and the area formula handles each piece on its own.