AMC 8 · 2009 · #18
Grade 4 pattern
Pick an answer.
AMC 8 2009 problem © Mathematical Association of America (MAA AMC). Reproduced for educational use.
Jumping straight to a 15-by-15 count is messy. Tool #9 (Easier Related Problem) says: try the same tiling on the smallest odd-side floors first — 1 × 1, 3 × 3, 5 × 5, 7 × 7 — and count whites by hand. Tool #5 (Look for a Pattern) then turns the four counts into a rule we can apply to side 15. The picture already does the 7 × 7 case for us, so most of the work is just counting and matching.
A tile is white only where both its row and column are odd, so the 7 × 7 has 4 odd rows times 4 odd columns = 16 whites.
Partitioning a square into rows and columns of unit tiles and counting an intersection pattern is a Grade 2 array idea.
2.G.A.2Solve An Easier Related ProblemCounting the same way, 1 × 1 gives 1 white, 3 × 3 gives 4, and 5 × 5 gives 9 — joining 16 to make the list 1, 4, 9, 16.
Smaller, hand-countable versions of the same tiling let us see the structure without algebra.
2.G.A.2Solve An Easier Related ProblemThose counts are the squares 1², 2², 3², 4², so a floor whose side is the k-th odd number has k² white tiles.
Generating a square-number pattern from a tiling rule is exactly the Grade 4 "generate a number or shape pattern" standard.
4.OA.C.5Look For A PatternThe odd numbers 1, 3, 5, 7, 9, 11, 13, 15 put 15 in eighth place, so k = 8.
Recognizing odd numbers as 1, 3, 5, … and locating 15 in the sequence is a Grade 3 arithmetic-pattern move.
3.OA.D.9Look For A PatternApplying the rule at k = 8 gives 8² = 64 white tiles — choice (C).
Computing 8 × 8 = 64 is exactly the Grade 3 "multiply fluently within 100" standard.
3.OA.C.7Look For A PatternThis AMC 8 problem only needs Grade 4 pattern-finding with square numbers you already know!