Competition · AMC preparation · step 4 of 4
AMC 8 · 2024 · #17
Grade 3 geometry-2d
Pick an answer.
AMC 8 2024 problem © Mathematical Association of America (MAA AMC). Reproduced for educational use.
Everything happens on a tiny 3 × 3 picture, so first use Tool #1 — Draw the grid and look directly at where the white king can sit. The diagram makes clear that the 9 squares naturally split into three types: corner, edge, and center, and the king attacks a different number of squares from each type. So Tool #7 — Identify subproblems — splits the big count into three smaller cases (white king on a corner / on an edge / in the center). Inside each case, Tool #2 — a systematic listing via the multiplication rule — gives the number of legal black-king squares. Finally Tool #3 — eliminate possibilities — checks our total against the answer choices. Since this is multiple choice on a tiny grid, simple visual + counting tools suffice; no algebra is needed.
Sort the squares by position
Split the 9 squares by position into 4 corners, 4 edges, and 1 center — 4 + 4 + 1 = 9, every square classified once.
Sorting squares using position words like "corner", "side", "middle" is exactly the Kindergarten position-vocabulary skill.
K.G.A.1Draw A DiagramCount what a king attacks
A king attacks 3 squares from a corner, 5 from an edge, and 8 from the center — the key numbers 3, 5, 8.
Counting the horizontal, vertical, and diagonal neighbors of one square is still a Kindergarten-level position/adjacency activity.
K.G.A.1Draw A DiagramSplit into three cases
Split by where the white king sits — corner, edge, or center; each case counts (white squares) × (9 - 1 - attacks).
Reading "A choices, each with B choices, gives A × B total" as a product of equal-sized groups is the heart of Grade 3 multiplication meaning.
The total number of legal placements is found by sorting on the white king's square type, taking (how many white-king squares are of that type) × (how many squares stay open for the black king) in each type, and adding the case totals.
▸ Why?
Each case total is a product because, for one square type, every white-king square of that type leaves the black king the same number of open squares.
▸ Why?
Same-type squares are alike: all corners attack 3 squares, all edges attack 5, so each leaves the same open count, making equal-sized groups that a product counts.
▸ Why?
That open count is the nine squares with the white king's own square and the squares it attacks removed, since the occupied square, the attacked squares, and the open squares together make up all nine with no overlap.
▸ Why?
The three case totals may simply be added because the corner, edge, and center types sort all nine squares into groups with nothing left out and nothing counted twice.
Count the corner case
Case ①, white king on a corner: 4 corners each leave 9 - 4 = 5 squares, so 4 × 5 = 20.
4 × 5 = 20 is fluently within the Grade 3 multiplication-within-100 standard.
3.OA.C.7Make A Systematic ListCount the edge case
Case ②, white king on an edge: it blocks 6 squares, leaving 9 - 6 = 3, so 4 × 3 = 12.
4 × 3 = 12 is a basic Grade 3 multiplication fact.
3.OA.C.7Make A Systematic ListCount the center case
Case ③, white king in the center blocks all 9 squares, leaving 9 - 9 = 0, so 1 × 0 = 0 — no room for the black king.
"Anything times 0 is 0" is a basic Grade 3 multiplication property.
3.OA.C.7Make A Systematic ListAdd the three cases
The three positions partition the grid with no overlap, so add the cases: 20 + 12 + 0 = 32 total placements.
Adding two-digit numbers like 20 + 12 + 0 is well within Grade 2 addition-within-100 fluency.
2.NBT.B.5Identify SubproblemsMatch against the choices
Match 32 to the choices: (A) 20 is only case ①, (D) 28 falls 4 short — our value is exactly (E).
Picking the matching two-digit number from a short list is a Grade 1 two-digit comparison skill.
1.NBT.B.3Eliminate PossibilitiesThis AMC 8 problem only needs Grade 3 multiplication and the "split into cases, then add" idea you already know!
- Sort the squares by position
- Count what a king attacks
- Split into three cases
- Count the corner case
- Count the edge case
- Count the center case
- Add the three cases
- Match against the choices
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